CompuGinger
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I make Virtual Worlds

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The starting area for Dungeon Crawler, a dungeon crawling game that I made in Unreal Engine. You play as a miner who is trapped in an ancient catacomb after a tunnel collapse. This game was designed and built with the Oculus GO in mind.
The start of the catacombs. Notice the normal-mapped textures.
A couple skeletons in the hallway.
These buildings were inspired by medieval German architecture. I made them in Autodesk Maya and did the textures in Adobe Photoshop.   For Project Dungeon Crawler, I had a special process for making textures. At first, I would create a lot of easily reusable “texture parts.” These texture pieces were mostly hand drawn. Afterwards, I would scan them into the computer and touch them up in Photoshop.  Finally, I would import these parts into the texture I was working on. At this stage, they would be colored and further modified to fit the exact model it was going to be on.  These buildings were located in a small town that never made it into the game. Fortunately, the texture pieces came in handy when creating textures for later areas of the game.
This rendering won second place in Mike Herme's 3D modelling competition. Shortly afterwards, I decided to make a VR experience of the Brooklyn Bridge in Unreal Engine. It was designed for the Oculus GO.
The unused interior of a train in Brooklyn Bridge VR
This rendering is of the BU Elevated Train model I did for Brooklyn Bridge VR. In my original plans, the player could have the option of exploring the Brooklyn Bridge either on foot or on train.
The cars of Brooklyn Bridge VR
A wealthy merchant's house in the Byzantine City.
The city walls of Fantasy Byzantine city
A modular building kit for the Byzantine city.
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A very early building design for Dungeon Crawler.
Another early building design for Dungeon Crawler.
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