by Lucien | Oct 31, 2021 | Tutorial, UE4
Dear friends, setting up your computer to compile for the Oculus Standalone is a nasty and terrible experience. Here’s all the things you need to do to make your life easier: FIRST: Download & Install Android Studio 3.5.3: download Inside Android Studio, in... by Lucien | May 2, 2020 | FRFAF Grant, Projects
The Mind of Cornelius Regent: PC VR Download (Rift/RIft S only) Oculus Quest VR Download The Utopia of Cornelius Regent: PC VR Download (Rift/RIft S only) Oculus Quest Download These projects were funded by the Frank Ratcheye Funds for Art @ the Frontier microgrant.... by Lucien | Apr 29, 2020 | FRFAF Grant, Projects
Studio of Creative Inquiry Director Golan Levin Associate Director Tom Hughes Business Manager Linda Hager Financial Assistant Carol Hernandez Program Coordinator Bill Rodgers Technical Coordinator Rich Kawood Overall Help Play Testing, conceptual and graphics help... by Lucien | Mar 3, 2020 | Tutorial
In the event that your Oculus Rift S’s light isn’t on (or it is, but the headset isn’t responsive) and the headset is plugged into the computer, but the software doesn’t see it, you probably want to get it back to work. I have a hunch that this... by Lucien | Dec 29, 2019 | Blueprints, Landscape, Materials, Tutorial, UE4
With this addition to the Landscape painting material system, I’m adding a layer that will change texture/color depending on how steep the terrain is. Credits go to CodeLikeMe for teaching me this. Starting from the previous tutorial… Open M_Landscape Find...