Welcome to my blog!
This blog is used as a place to document my findings while learning and using Unreal Engine 4, C++, Python and Java.
If you need help with Unreal Engine, I suggest you join the Unreal Slackers Discord.
Here’s how to do a clean reinstall of Oculus Home in the event that your Oculus Rift S’s light isn’t on (or it is, but the headset isn’t responsive) and the headset is plugged into the computer, but the software doesn’t see it, you probably want to get it back to work.read more
This is a continuation from the previous tutorial which will show you how to make materials that change with the steepness of the landscape.read more
I’m going to teach you how to paint landscapes with multiple textures/materials. It’s not that hard!read more
Link to another website explaining how to fix this problemread more
These are some of the first models I ever made in 2016.read more
Hello! I'm going to be working in Unity. This page will have some good practice for file structure Your project should have this folder hierarchy: Animation Effects Materials Models Characters Environments Props Vehicles Prefabs Scenes Scripts Shaders Sounds Textures...read more
Your skeletal mesh is invisible? Does your animation crash the Quest? Is the crash log illegible?
It’s a very simple solution.
You can easily install custom plugins to Ue4. Here’s how.read more
Learn how to use Version/Source Control using Source Tree.read more
Are you tired of adding in your player character and configuring the blueprint to control it? You could do it better and faster through player start!read more