by Lucien | Dec 29, 2019 | Blueprints, Landscape, Materials, Tutorial, UE4
With this addition to the Landscape painting material system, I’m adding a layer that will change texture/color depending on how steep the terrain is. Credits go to CodeLikeMe for teaching me this. Starting from the previous tutorial… Open M_Landscape Find... by Lucien | Dec 28, 2019 | Blueprints, Landscape, Materials, Tutorial, UE4
How to paint landscapes with multiple textures/materials. Credits go to CodeLikeMe for teaching me this. Firstly, create a new Landscape. For this tutorial, it doesn’t matter how large it is. Now in your content browser. Create a new folder and call it... by Lucien | Oct 9, 2019 | Blueprints, C++, Debugging, Project Settings, Tutorial, UE4
A million thanks to user tmcraig008 who discovered this solution. Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University My forum question. Under the build section of Platforms > Android, only tick: Support Arm64 Support... by Lucien | Oct 4, 2019 | Blueprints, C++, Project Settings, Tutorial, UE4
You can easily install custom plugins to Ue4. To clean your Ue4 project from any gunk from code start following on step 5. Close Ue4 and Visual Studio Go to your project folder where your .uproject is Create a folder named Plugins in that folder put your plugin... by Lucien | Oct 4, 2019 | Blueprints, C++, Debugging, Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Source Control is amazing because if you mess up your work you can revert to an earlier state. It is a backup. Before we start, I suggest you have your entire Ue4... by Lucien | Jul 2, 2019 | Blueprints, C++, Interface, Tutorial, UE4
Here’s how you can make interfaces. In you C++ Classes folder, right click and create a new C++ class deriving from the Unreal Interface parent class. As of Ue4 4.22 it is on the bottom of the list. In the public section of the interface header, you’ll put...