by Lucien | Dec 21, 2019 | C++, Debugging, Tutorial, UE4
UE4 Fix – “Lighting build failed. Swarm failed to kick off.” Basically rebuild the lighting module manually in Unreal Engine Source. You may get this problem whenever you first build a version of UE 4.x source. Special Thanks to... by Lucien | Oct 9, 2019 | Blueprints, C++, Debugging, Project Settings, Tutorial, UE4
A million thanks to user tmcraig008 who discovered this solution. Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University My forum question. Under the build section of Platforms > Android, only tick: Support Arm64 Support... by Lucien | Oct 4, 2019 | Blueprints, C++, Project Settings, Tutorial, UE4
You can easily install custom plugins to Ue4. To clean your Ue4 project from any gunk from code start following on step 5. Close Ue4 and Visual Studio Go to your project folder where your .uproject is Create a folder named Plugins in that folder put your plugin... by Lucien | Oct 4, 2019 | Blueprints, C++, Debugging, Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Source Control is amazing because if you mess up your work you can revert to an earlier state. It is a backup. Before we start, I suggest you have your entire Ue4... by Lucien | Jul 4, 2019 | C++, UE4
The following content below has been taken from https://www.unrealengine.com/en-US/blog/ranged-based-for-loops?sessionInvalidated=true …Here is an example of how this can really clean up common game code. Previously if I wanted to iterate over an array of... by Lucien | Jul 2, 2019 | Blueprints, C++, Interface, Tutorial, UE4
Here’s how you can make interfaces. In you C++ Classes folder, right click and create a new C++ class deriving from the Unreal Interface parent class. As of Ue4 4.22 it is on the bottom of the list. In the public section of the interface header, you’ll put...