by Lucien | Dec 21, 2019 | C++, Debugging, Tutorial, UE4
UE4 Fix – “Lighting build failed. Swarm failed to kick off.” Basically rebuild the lighting module manually in Unreal Engine Source. You may get this problem whenever you first build a version of UE 4.x source. Special Thanks to... by Lucien | Oct 9, 2019 | Blueprints, C++, Debugging, Project Settings, Tutorial, UE4
A million thanks to user tmcraig008 who discovered this solution. Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University My forum question. Under the build section of Platforms > Android, only tick: Support Arm64 Support... by Lucien | Oct 4, 2019 | Blueprints, C++, Debugging, Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Source Control is amazing because if you mess up your work you can revert to an earlier state. It is a backup. Before we start, I suggest you have your entire Ue4... by Lucien | Jun 22, 2019 | C++, Debugging, Library, Tutorial, UE4, Uncategorized
You should reuse your C++ code from one project to another to speed up your workflow. How? According to this post on the Unreal Engine Forums, Copy your .h and .cpp files from the original project and paste them into a project of your choice (I suggest having the... by Lucien | May 26, 2019 | Blueprints, C++, Debugging, UE4
Throughout the day, I was working on my c++ ArchViz tutorial. I decided to implement some quality of life implementations such as footsteps and ambient music. I kept on encountering the following error: XXX could not be compiled. Try rebuilding from the source: Here’s...