by Lucien | Oct 31, 2021 | Tutorial, UE4
Dear friends, setting up your computer to compile for the Oculus Standalone is a nasty and terrible experience. Here’s all the things you need to do to make your life easier: FIRST: Download & Install Android Studio 3.5.3: download Inside Android Studio, in... by Lucien | Mar 3, 2020 | Tutorial
In the event that your Oculus Rift S’s light isn’t on (or it is, but the headset isn’t responsive) and the headset is plugged into the computer, but the software doesn’t see it, you probably want to get it back to work. I have a hunch that this... by Lucien | Dec 29, 2019 | Blueprints, Landscape, Materials, Tutorial, UE4
With this addition to the Landscape painting material system, I’m adding a layer that will change texture/color depending on how steep the terrain is. Credits go to CodeLikeMe for teaching me this. Starting from the previous tutorial… Open M_Landscape Find... by Lucien | Dec 28, 2019 | Blueprints, Landscape, Materials, Tutorial, UE4
How to paint landscapes with multiple textures/materials. Credits go to CodeLikeMe for teaching me this. Firstly, create a new Landscape. For this tutorial, it doesn’t matter how large it is. Now in your content browser. Create a new folder and call it... by Lucien | Dec 21, 2019 | C++, Debugging, Tutorial, UE4
UE4 Fix – “Lighting build failed. Swarm failed to kick off.” Basically rebuild the lighting module manually in Unreal Engine Source. You may get this problem whenever you first build a version of UE 4.x source. Special Thanks to... by Lucien | Oct 9, 2019 | Blueprints, C++, Debugging, Project Settings, Tutorial, UE4
A million thanks to user tmcraig008 who discovered this solution. Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University My forum question. Under the build section of Platforms > Android, only tick: Support Arm64 Support...