This is a virtual reality experience for the canceled Beaux-Arts Ball of 2020 (due to COVID-19). The experience is a computer interpretation of the Hieronymus Bosch’s triptych “The Garden of Earthly Delights”. Like the triptych, the ball was divided into three parts, themed around either Heaven, Earth, and Hell. This project exhibits the Heaven themed section of the ball.
The experience is built from the ground up using Unreal Engine and C++ (with intermittent Blueprint usage). The deer AI was written in C++ as well. Unreal Engine’s C++ AI resources were pretty outdated/nonexistent so I had to figure all that stuff out on my own.
When working on this project I had the pleasure of collaborating with fellow CMU artist Joyce Zhang, as well as a team of talented artists of the Game Creation Society. Furthermore, I was fortunate enough to be allowed to work on the coding backend as part of my 15-112 term project. For the full credits click here.
This project was funded by the Frank Ratcheye Funds for Art @ the Frontier microgrant.