by Lucien | May 27, 2019 | Blueprints, C++, UE4
Today, I spent the entire day figuring out how to translate a blueprint cast into a C++ cast. Keep in mind I’m basically a noob at C++. The simplest things take the longest when you’re new to anything. TL;DR Casting Syntax: Cast(OBJECT TYPE) Tweak Object Ptr Syntax... by Lucien | May 26, 2019 | Blueprints, C++, Debugging, UE4
Throughout the day, I was working on my c++ ArchViz tutorial. I decided to implement some quality of life implementations such as footsteps and ambient music. I kept on encountering the following error: XXX could not be compiled. Try rebuilding from the source: Here’s...