Ue4: Workflow from Ue4 Oculus Source and building

This will be a video made from this information one day. https://developer.oculus.com/documentation/unreal/latest/concepts/unreal-building-ue4-from-source/?locale=en_US Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University for...

Unity: No Intellisense fix

If you’re using Visual Studio and don’t have intellisense working with Unity there’s a quick and easy solution. Before starting, I suggest you have Visual Studio closed. Now go ahead and open up your Unity project, go to preferences, external tools....

3- The dead and the despicable

Wednesday, November 6, 2024 Atlast internet! Where to start? Lots of things happened since last time. There’s a new president-elect, conservative Christopher Donner. This genius will dismantle the moon and Mars programs and privatize the rest. He’ll also...

Processing: Using VS Code

This tutorial is a simplified version of Tobiah Zarlez’s Processing plugin documentation. You first should download & install Visual Studio Code. During the installation, be sure to tick the box which says PATH. Next, download Processing. I extracted the...

Python: Classes

All types in Python are classes Classes define the structure and behavior of an object Class is determined when an object is created Class is fixed for the lifetime of the object Classes are defined with the “class” keyword followed by a name with...

Python: Objects

Talk = '' def create_greeting(greeting=None): global Talk Talk = greeting + ' fellow blogsters! ' return Talk create_greeting('Hello') Talk += 'How are we doing today?' def create_sign(greeting, decoration = "*"): line = decoration * len(greeting) # len(STRING) gets...