by Lucien | Jul 28, 2019 | Uncategorized
Strings and Bytes Single and multi-line string quoting Adjacent string literal concatenation Universal newlines Escapes sequences for control characters Raw strings suppress the escaping mechanism Convert other types using str() Python 3 source encoding is in UTF-8...   by Lucien | Jul 28, 2019 | Uncategorized
Import Python Standard Library: import MODULE_NAME from MODULE_NAME import FUNCTION_NAME from MODULE_NAME import FUNCTION_NAME as ALIAS_NAME Finding and help: help() or MODULE_NAME.help() or MOUDLE_NAME.help(FUNCTION_NAME) Scalar built-in types int    float    None   ...   by Lucien | Jul 26, 2019 | Uncategorized
Hello! This is my first entry python related blog post. This post will serve as a brief tutorial to PYCHARM. What is PYCHARM? PYCHARM is a IDE(Integrated Development Environment) similar Visual Studio. If you search on Google for “Best Pythong IDE”,...   by Lucien | Jun 22, 2019 | C++, Debugging, Library, Tutorial, UE4, Uncategorized
You should reuse your C++ code from one project to another to speed up your workflow. How? According to this post on the Unreal Engine Forums, Copy your .h and .cpp files from the original project and paste them into a project of your choice (I suggest having the...   by Lucien | Jun 4, 2019 | C++, Library, Tutorial, UE4, Uncategorized, Video
The past three days, I was learning how to create my own library to import into UE4. Eventually, I came upon a tutorial* which helped me quite a lot. I will add a video tutorial here soon. *When you reach the build.cs portion of the tutorial, instead of the variable...   by Lucien | Apr 8, 2017 | Uncategorized
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