by Lucien | Jun 22, 2019 | C++, Debugging, Library, Tutorial, UE4, Uncategorized
You should reuse your C++ code from one project to another to speed up your workflow. How? According to this post on the Unreal Engine Forums, Copy your .h and .cpp files from the original project and paste them into a project of your choice (I suggest having the... by Lucien | Jun 4, 2019 | C++, Library, Tutorial, UE4, Uncategorized, Video
The past three days, I was learning how to create my own library to import into UE4. Eventually, I came upon a tutorial* which helped me quite a lot. I will add a video tutorial here soon. *When you reach the build.cs portion of the tutorial, instead of the variable... by Lucien | May 27, 2019 | Blueprints, C++, UE4
Today, I spent the entire day figuring out how to translate a blueprint cast into a C++ cast. Keep in mind I’m basically a noob at C++. The simplest things take the longest when you’re new to anything. TL;DR Casting Syntax: Cast(OBJECT TYPE) Tweak Object Ptr Syntax... by Lucien | May 26, 2019 | Blueprints, C++, Debugging, UE4
Throughout the day, I was working on my c++ ArchViz tutorial. I decided to implement some quality of life implementations such as footsteps and ambient music. I kept on encountering the following error: XXX could not be compiled. Try rebuilding from the source: Here’s...