by Lucien | Oct 4, 2019 | Blueprints, C++, Project Settings, Tutorial, UE4
You can easily install custom plugins to Ue4. To clean your Ue4 project from any gunk from code start following on step 5. Close Ue4 and Visual Studio Go to your project folder where your .uproject is Create a folder named Plugins in that folder put your plugin... by Lucien | Oct 4, 2019 | Blueprints, C++, Debugging, Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Source Control is amazing because if you mess up your work you can revert to an earlier state. It is a backup. Before we start, I suggest you have your entire Ue4... by Lucien | Oct 4, 2019 | Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Are you tired of adding in your player character and configuring the blueprint to control it? You could do it better and faster through player start! Click the... by Lucien | Sep 27, 2019 | Tutorial, UE4
Special Thanks to The Frank–Ratchye STUDIO for Creative Inquiry at Carnegie Mellon University Right-click inside a folder or on your desktop, create a new text file Rename that text file to any name you’d like, but replace the “.txt” with... by Lucien | Jul 2, 2019 | Blueprints, C++, Interface, Tutorial, UE4
Here’s how you can make interfaces. In you C++ Classes folder, right click and create a new C++ class deriving from the Unreal Interface parent class. As of Ue4 4.22 it is on the bottom of the list. In the public section of the interface header, you’ll put... by Lucien | Jun 22, 2019 | C++, Debugging, Library, Tutorial, UE4, Uncategorized
You should reuse your C++ code from one project to another to speed up your workflow. How? According to this post on the Unreal Engine Forums, Copy your .h and .cpp files from the original project and paste them into a project of your choice (I suggest having the...